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The Comedy of Terrors
You are Geoffrey, a serf, and you bear an arguably uncanny likeness to the king of a neighboring kingdom. The king has locked you in his chambers and is gallivanting about town in your stead. He's returning in 75 minutes, at which point you'll be thrown into the crocodile moat. Can you find your way out of the castle and out of the kingdom before his royal nastiness returns?
This is a parody of the King's Quest games of the '80s and '90s, and a throwback to early computer and video adventure games in general. Are you ready for your 8-bit journey?
While getting ready to rehearse your play, one of your castmates uttered the one word you are not supposed to say inside a theatre. You have angered a spirit - the resident ghost of the Lincoln Theatre.
He has locked the doors and windows, and has vowed to bring the building down on your heads... unless you can solve a series of puzzles and escape in 75 minutes.
So it may not be curtains for you after all.
Off the Rails
The year is 1888. You are "The Lawpeople." (Used to be "The Lawmen," but was changed after the sheriff's office became co-ed.) For years, you've been after a nefarious gang called "The In-law Outlaws," a group of nasty criminals who also happen to be related by marriage.
The gang has lured you onto a train... and then jumped off before it got up to speed. By the time you realize you've been had, the train is going 50 mph through rough terrain, and there's no way to disembark safely. What's worse is that the train is hurtling toward the end of an unfinished rail that hangs over the Potash Ravine.
Can you stop the train before you become buzzard food?