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Contact us at bookings@wildhareescapes.com.

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  Medium

 Difficulty

$50/room

The Legend of the Labyrinth

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  Medium

 Difficulty

Serf's Quest

75 minutes

75 minutes

$50/room

Some may have heard the legend of Theseus---the brave warrior who entered King Minos' labyrinth, found his way to the vicious Minotaur, fought and killed the creature, and then emerged from the maze victorious. 

Baloney. The guy just has a killer press agent. 

 

In reality, Theseus (a close personal friend of yours), has always been a total screw-up. One night recently he got hammered and volunteered to go into the labyrinth to kill the Minotaur. Classic Theseus. He went in there with his girlfriend, Ariadne, and got completely lost (as expected). You and your group of friends would never abandon him, however; you're headed into the labyrinth after your hapless friend. 

 

Anyone who's ever been inside the maze for more than 75 minutes has become hopelessly lost, so your goal is to get in, find Theseus and Ariadne, and escape in a hurry. Should you encounter the Minotaur along the way…well, you’ll have to cross that bull when you come to it. 

You are Geoffrey, a serf, and you bear an arguably uncanny likeness to the king of a neighboring kingdom. The king has locked you in his chambers and is gallivanting about town in your stead. He's returning in 75 minutes, at which point you'll be thrown into the crocodile moat. Can you find your way out of the castle and out of the kingdom before his royal nastiness returns? 

 

This is a parody of the King's Quest games of the '80s and '90s, and a throwback to early computer and video adventure games in general. Are you ready for your 8-bit journey? 

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     Low

 Difficulty

Off the Rails

$50/room

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$50/room

     High   Difficulty

The Comedy of Terrors

75 minutes

60 minutes

While getting ready to rehearse your play, one of your castmates uttered the one word you are not supposed to say inside a theatre. You have angered a spirit - the resident ghost of the Lincoln Theatre.

 

He has locked the doors and windows, and has vowed to bring the building down on your heads... unless you can solve a series of puzzles and escape in 75 minutes.

 

So it may not be curtains for you after all. 

The year is 1888. You are "The Lawpeople." (Used to be "The Lawmen," but was changed after the sheriff's office became co-ed.) For years, you've been after a nefarious gang called "The In-law Outlaws," a group of nasty criminals who also happen to be related by marriage.

The gang has lured you onto a train... and then jumped off before it got up to speed. By the time you realize you've been had, the train is going 50 mph through rough terrain, and there's no way to disembark safely. What's worse is that the train is hurtling toward the end of an unfinished rail that hangs over the Potash Ravine.

 

You have one hour to stop the train. Can you pull the brake before you become buzzard food? 

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